A one of a kind homebrew setting inspired by the ancient world

Can you stand in the shadows of Gods?

An Age of Heroes

Imtheus is a world of gods and heroes. It is a world inspired by many of humanity's great mythologies and complex past. It is a world for people to engage in epic sprawling adventures that challenge you and your character morally and physically. Your actions have consequences here, you matter. It is up to you what you will do.

Imtheus is a world still in its early years. It is a place of vastly different cultures and attitudes with a strong pantheon that rules from a distance. It is a land of war and uncertainty, heroes and monarchs. It is a place where stories are waiting to happen for all the possibilities await.

The Factions

  • The Mythric City States

    Often known as the birthplace of the heroic age the Mythrian city states are a home to adventurers from across the world. They share a close connection with their gods who often provide them with monstrous beasts to fill the ranks of their armies.

  • The Ichorian Empire

    This empire seems to have risen out of a small tribe. It is believed that this tribe, composed of a mixture of nomadic elves and humans, settled here many years ago. They found the skeleton of Mephestus the fallen god and saw it as the perfect place to set up a settlement.

  • The Pathric Confederacy

    The deserts of Pathiria are the homes to monstrous beings such as giants, Roc’s and centaur herds. It is also home however, to the largest wealth of any state in the known world. The great floating oasis of the Aarakocra and the expansive wealth of the human Pharaoh make this alliance one to be feared.

  • Culunoc (The Mist Isles)

    Out to the west rests three islands, dark and foreboding on the horizon. It is here that the gap between our world and the other plains is thinnest. Native Culunoci survive in separate kingdoms under the rule of Fey overlords that push back against the creatures that come from the Mists.

  • Adveccia

    The North belongs to no one. Though the orcs, werewolves, human and goliaths tribes roam its peaks and frozen plains, and though the great dwarf kingdoms rest beneath the study mountains there are none who truly hold The North.

  • Gissium

    Across the sea are the three mighty cities of Gissium. Masters of the sea and science. This culture of gnomes and humans are said to have mastered the components of the earth and created devices capable of propelling projectiles at great speeds, though they protect these devices viciously.

Read the Lore Book

Want to learn more about the Ancient world of Imtheus, click below to check our lore document.